share. Up to the Lanayru Mining Facility, so far so good with full speed at all times while at native resolution. Banding may be present in shading on characters and surroundings when internal resolution (IR) is bigger than 1x. Filename: The Legend of Zelda Skyward Sword (USA).7z. Reply. hide. Hallo, ich habe Zelda Skyward Sword für die Wii (natürlich auch durch gespielt) aber als ich es mal wieder zocken wollte habe ich Augenkrebs bekommen. Use these features any time the motion controls become desynced. Dolphin Emulator. Resolved with Wii MotionPlus emulation implemented in 5.0-10056 and later. However, the new method would …

No, the videos are a true 60. No slow, 20-30FPS,D3D9, 1920*1080, Anisotropic Filtering 16x, AA off, 1x native,Skip EFB Access,EFB copies to texture, i have strange issue in some areas i have 30FPS but some time later performance keeps dropping 30-28-26-24FPS in the same area,when i restart emulator FPS back to normal 30. After I beat the Abyssal Leviathan boss, stuck on black screen after hitting the goddess symbol with skyward sword. Skyward Sword 60fps Hack Cost Of Title Search Nsw Tom Petty The Best Of Everything Album Torrent Download Close 2019 Full Movie Admin Simplenso Admin Theme I've just recently stumbled onto a hack that removes the most hated and annoying aspect of Skyward Sword.Remove Fi+Clothes Modifier Anarion285FC88A 955D4D 0000000FCC0000000955D5D 000000FFE008000Press 2 to switch on & … Works perfectly, 30FPS all the time, OpenGL plugin, 3x Native Internal Resolution,Anisotropic Filtering 16x, AA off. wrote an explanation on the inner workings of the process and final patch. hide. Buddhamonk . Die Dolphin-Kompatibilitätsliste enthält alle Spiele, die wir getestet haben, sortiert danach, wie gut sie auf dem Emulator laufen. Running OpenGL and Xaudio2. Skyward Sword is giving me trouble though.. Gameplay on The Legend of Zelda Skyward Sword on Dolphin Emulator. Running defaults and mostly playable. I figured it would be a piece of cake since many controller configs are out such as u/Troa11 and his/her controller config but I cant seem to get the joystick calibration to work and it is very finicky in in the main menu. It controls hideously. Using XAudio2, audio is perfect with no glitches. dolphin skyward sword 60fps. So meine frage ist kann man Skyward Sword als ISO bekommen ohne mich strafbar zu machen? 100% Upvoted. I kept skip EFB Access from CPU enabled for a performance boost, without it enabled all areas dropped about 5FPS. It SHOULD run at 60 FPS, Nintendo knows how to optimize, there should only be a couple framerate drops during the game. Settings: DX11 renderer, 1920*1080, No AA, 16x Anisotropy, Internal Resolution: Auto (Window Size), Works near perfectly, Some scenes slow down to 25-30FPS but gameplay is near perfect. 30FPS all times. This is running on Dolphin Emulator in 4k HD with enhanced lighting effects to simulate what a. Download the The Legend Of Zelda Skyward Sword ROM for Nintendo Wii. Download the latest version of the Dolphin Emulator (5.0-13601) from the official website. D3D: Mantained stable 30FPS at 1.5x resolution throughout without glitching of any kinds. Using DX9, almost 30FPS for all the game, just drop around 20 at some open areas. Archived. res, EFB to Texture. With HD output, Dolphin can bring the best out of many stunning titles. In contrast to earlier installments, battles do not focus solely on timing attacks, but also on their target, such as the direction in which enemies are hit. Skyward Sword requires either the Wii MotionPlus add on or a Wii Remote Plus. Played it through with an older version of the emu, and next area seems to work again. Thanks for watching!my first Merch: https://www.bonfire.com/store/franksgamingepisodes-merch/ Also, you'll want to make sure cheats are enabled in the main configuration window. Simply enable the vbeam speedhack and tell Dolphin's audio output to make it run at 60 FPS without side effects! Fullspeed and runs great. Emulator Dolphin Ishiiruka V10.0 The Legend Of Zelda Skyward Sword Wii For Android!! 25-30FPS, OpenGL plugin 2x Native Internal Resolution,Anisotropic Filtering 16x, AA off. This page was last edited on 4 November 2020, at 00:49. Desktop #1 - i5 3570K, GTX 1050 Ti 4gb LP,  ssd, 10gb ram (Gaming). Works great, 30FPS most all of the time since overclocking to 3.8GHz, turned off turboboost; also JITIL Experimental Recompiler (improved performance); Other Settings: 3x Native, AA: None, AF 4x, Unchecked Skip EFB Access from CPU, EFB Copies = Texture (I have not finished the game, but w/ AF, looks better than my real disc on real Wii). No and there are no symbol maps on the skyward sword disc so it will be much more difficult to deal with. Perfect. Works fairly well keeping at about 30FPS except in "busy" areas where it can lost about 5FPS. (D3D11, 3X Native, and 16X AF, with Skip EFB Access to CPU ON. my current laptop, which had a gtx 1050 ti along with an intel i7 7700 @2.8 ghz ran upscaled at 1080p with occasional stutters, which mostly depended on the game itself, but couldn't play the majority of my library at 4k. A few selected points in the game are very difficult with those, tough. Has some sound issues with Background music, but the game is perfectly playable in 1920x1080. Installation: There is no installation! Eliminates banding problems at higher IR. 03-27-2017, 12:07 AM #605. gamemasterplc Above and Beyond. - Enable dual core, lock threads to cores, 1x Native res, No anti-aliasing, 1x anisotropic, etc. The walkthrough below is a complete 100% Skyward Sword walkthrough that will cover a full run through of the entire game, including strategies for all bosses and enemies, the collection of all heart pieces, treasures, upgrades, and guides that take you through all of the many side quests within the game. Log in or sign up to leave a comment Log In Sign Up. You should enter it as an Action Replay code instead. D3D9, 1600x1200, 2.5x Native, 16X AF, No AA, EFB Texture. report. But during some dialogues, the game slows... Works perfectly, 30FPS all the time (D3D11, 1280x1024, 2x Internal Resolution, 4x AA and 16X AF, with "Skip EFB Access to CPU" unticked all the time. save. I'm using D3D11, 1920*1080, 4x Internal Resolution, no AA, 16x AF, with "Skip EFB Access to CPU" unchecked. Playing a game in Dolphin instead of the GameCube or Wii can make a huge difference in visual quality. how r u playin through skyward sword if the controllers dont work? You can play Colors at 60 fps. 13 Jan 6:42AM . Direct 3D9, 1920*1080, Anisotropic Filtering 0-16x, Skip EFB Access from CPU, EFB Copies set to RAM, Cache enabled. The game works perfectly with a solid 30FPS all the time and no issues. From Psychotic Jester (01/14/2012; 124KB) SOUE - All heart pieces, abilities, fully stocked Item check, 99 of all bugs and treasures, and 9900 Rupees in files 1 (Normal) and 3 (Hero). It may dip below 30 at stock speeds (especially at night in Skyloft), but with an easily-achievable overclock (given a capable cooling system), it can run 30FPS through hell and high water. The solution: Add a undocumented texture handling DWORD registry key to dolphin at HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\NVIDIA Corporation\Global\Stereo3D\GameConfigs\Dolphin StereoTextureEnable=3 This enables stereo texture handling on all render targets, which is not always a good thing: Zelda Skyward Sword … This is running on Dolphin Emulator in 4k HD with enhanced lighting effects to simulate what a. Download the The Legend Of Zelda Skyward Sword ROM for Nintendo Wii. 30FPS at 3x internal resolution, 8xSSAA and 16xAF. Bin mir allerdings nicht sicher, ob es da inzwischen ein Update … The game is totally playable this way. Since this change, the accuracy is like on Wii. Game runs smooth with 25 - 30FPS except in large open areas where it can drop down to 15 - 20FPS. The Legend of Zelda: Skyward Sword (ゼルダの伝説 スカイウォードソード, Zeruda no Densetsu: Sukaiwōdo Sōdo) is an action-adventure game for the Wii console and the sixteenth entry in the Legend of Zelda series. Can't think of any outstanding graphical issues I can identify. I am just wondering if you guys are still hard at work on this? best. Using a real Wii Remote+ with stock sensor bar. When I copy and paste what you wrote in a .ini files it does nothing. I don't have a sensor bar i can use on PC, as i only have the one that came with the Wii. D3D11, 2x Native, 0xAA, 16xAF, Force Texture Filtering, Skip EFB CPU, Ignore Format changes OFF, EFB Copies RAM - Enable Cache ON, played in 1080p 30FPS constant settings: DX11, 4x native internal resolution, 16x anisotropic filtering and anti-aliasing 8x. Broken Graphics when using DX11 when inside the Pirate stronghold dungeon. The only way to spot them is by looking for strange artifacts in the DoF "bands". Using a real Wii Remote with MotionPlus built in, along with a wireless sensor bar. By applying patch into Dolphin's INI and then enabling it, along with the steps above, Super Mario Sunshine will run at 60 FPS. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Runs @ ~25-29FPS in D3D9, 3x Native, no AA, 4x Anisotropic Filtering, Experimental JITIL recompiler for speed boost, dsp lle on thread enabled, force texture filtering, widescreen hack, open mp texture decoder. NO slows ! Unfortunately Emulated Bluetooth exhibits this behavior worse than console, making it desync more regularly. Direct 3D11, 1920*1080 4x Native, Anisotropic Filtering 16x, AA off, Skip EFB Access from CPU disabled, EFB Copies (Severe banding but full speed on Texture, Perfect visuals but 9FPS on RAM). Direct 3D11, 1920*1080, Anisotropic Filtering 16x, Skip EFB Access from CPU, EFB Copies set to RAM, Cache enabled. Game Modification: 60 FPS Hacks in Dolphin Game Modification: 60 FPS Hacks in Dolphin Escrito por JMC47 el 7 de Febrero de 2015 / Actualizado el 9 de Febrero de 2015 / Enlace corto / Hilo del foro.

The ones that show it are not real. Runs perfectly fine with some audio sounds miss place perfect at 60FPS, AMD Phenom II X4 975 Black Edition @ 4.0GHz. Trying to play Skyward sword but can't get past pointer screen. Desktop #1 - i5 3570K, GTX 1050 Ti 4gb LP, ssd, 10gb ram (Gaming) Desktop #2 - i5 … 0 0. Sep 3, 2009 27,043 783 1,225 35 Philippines. By applying patch into Dolphin's INI and then enabling it, along with the steps above, Super Mario Sunshine will run at 60 FPS. The Legend of Zelda Skyward Sword SOUE01 60fps 00780198 00000001 @gamemasterplc, ok thx for the info Find. AMD Phenom II X4 955(Black Edition) @ 3.4GHz. I know this is an overtaken subject around here, but I wanted to share my thoughts about Zelda Skyward Sword being unplayable with a simple keyboard and a mouse, and I've got to tell you that it is fully enjoyable. Using real wii remote with following settings: JITIL experimental, 1080p at 3x internal resolution (setting to auto causes shadow glitch), OpenCL and OpenMP, vsync, 16xAF, 0AA. There is no 60 FPS patch available as of yet. But after switching to xaudio2 (resolves stuttering) and OpenGL(resolves slowdown), game runs flawlessly at 30FPS all the time no matter the in game situation. Is fucking awesome. 0 0. Dolphin is an emulator for two recent Nintendo video game consoles: the GameCube and the Wii.It allows PC gamers to enjoy games for these two consoles in full HD (1080p) with several enhancements: compatibility with all PC controllers, turbo speed, networked multiplayer, and even more!. 30FPS/60VPS nearly all the time. Works with Android, Windows, and Mac OS X devices. 2. DOF glitch present, can't fix it, but it's not a big deal. Keep working with this Texture Pack, youre doing great Reply Delete Replies Reply Anonymous 14 September 2015 at 20:04 Dude, i have SOUE01 ISO version and doesnt work for me. Works perfectly at full speed at 3x native resolution, 2xMSAA, 16xAF, Fast Depth off and Force Texture Filtering on. Use other Internal Resolution settings to avoid this problem, which is inherent to the hackish nature of fractional scaling and is unlikely to be fixed. Super Mario Sunshine is an absolute joy to play at 60 FPS, and fans of the game should truly enjoy the work put forth. 15-30FPS, totally playable. 1080P, D3D11, Internal Resolution 3x(1920x1584), No AA, 16x Anisotropic Filtering, Force Texture Filtering, unchecked Skip EFB Access from CPU, EFB copies disabled. Using DX9 with version 3.0-681 will solve this issue. OpenGL: Also works well, except dynamic meshes (That is, the piles of sand that are around in Lanayuru) don't render at all. Perfect graphics and 30FPS everywhere. This issue is not present on version 3.0-413. save. Force Texture Filtering ON, Scaled EFB Copy ON. Welcome to the Legend of Zelda Skyward Sword Walkthrough. Do you know if anyone has ported the code to enable music in 3/4 player mode? I figured it would be a piece of cake since many controller configs are out such as u/Troa11 and his/her controller config but I cant seem to get the joystick calibration to work and it is very finicky in in the main menu. 6y. Zelda Skyward Sword Dolphin Emulator Full Enough To. adjust settings how i did or to your liking3. Secondly, a small game patch is applied. Anyway i can get past this screen and only use the Wii Motion Plus? report. 05-02-2017, 02:03 AM #612. slarlac249 Senior Member . Works on 30FPS all the time (1920x1080, D3D11, 4X Native, 16X AF, 2x FXAA via driver, Fore Texture Filtering On, OpenMP on). Some minor drops here and there but it is almost perfect. 1 year ago. 24. wrote an explanation on the inner workings of the process and final patch. 15 septembre 2020. A thin (1px) black line appears when the Internal Resolution is set to Auto (Window Size), appearing above the lower right quadrant of the screen. 25-30FPS, 1920x1080, DX11. Real Motion+, OpenGL, 2x Native, 0xAA, 16xAF, Skip EFB CPU OFF, EFB Copies RAM OFF, EFB Copies Virtual ON. share. Fails to load next areas when loading save states created inside some buildings and on the flying overmap. This particular build is the unofficial Ishiiruka build 699 (5.0 master was merged to Ishiiruka starting with build 698). In SD, it's blurry in the foreground and the background.Definitely looks good. Infrequent crashing, not enough to ruin the gameplay. Dolphin Emulator. 30FPS constant. Motion+ branch. Smaller maps and dungeon areas are at ~30FPS. A few small slowdowns and sound glitches when NPCs pop-up with animations. To fix it, turn on Force Texture Filtering. AW: Dolphin Emulator Zelda Skyward Sword Soweit ich weiß ist es mit Dolphin nicht möglich Wii Motion Plus, welches von Skyward Sword reichlich genutzt wird, zu emulieren. Plus, I find that 60fps games retain themselves eternally enjoyable even after years, just like 2d games (that in fact ran at 60fps). Sometimes has a funny issues where menus fall down to 10FPS, but moves back to 30 when in game. Filename: The Legend of Zelda Skyward Sword (USA).7z. Forum Actions. Settings: Direct3D11, 1366 x 768, V-sync, 1x Internal resolution, No AA, 2x filtering. Dolphin er en emulator for to af de senere Nintendo spillekonsoller: GameCube'n og Wii'en.Den tillader PC spillere at nyde spil for disse 2 konsoller i fuld HD (1080p) med adskillige forbedringer: kompatibilitet med all PC controllere, turbo fart, multiplayer over netværk, og mere endda!. Wii「ソニックカラーズ」は上限30fpsのタイトルだけど、Dolphin Wikiに記載されているアクションリプレイコードを入力し、CPUエミュレートの速度を上げると60fpsでプレイ可能となる。 このアクションリプレイコードは北米版・欧州版・日本版で共通… Anyone can experiment, dig around and try things as long as they have the game. The gecko code below removes the borders but un-stretches some of the windows. Texcache-rewrite branch. If I use the same settings I can't get stable 30 fps and there's lots of slowdown. 03-27-2017, 12:07 AM #605. gamemasterplc Above and Beyond. Fixed in 5.0-5097. 6y. Doesn't drop below 30FPS with 3x Internal Resolution and No AA Enabled. Report Post. Pour ceux d'entre vous qui auraient un mal de chien à jouer à The legend of Zelda : Skyward Sword sur l'émulateur Dolphin, sachez qu'il y a une technique secrète pour que le jeu se lance ! 2x IR, 20FPS in Skyloft, 21-26FPS outside, 24-30FPS in dungeons. A custom version of Dolphin called Ishiiruka Dolphin is provided alongside the texture pack. No reproducible crashes, graphics issues or any other issues with the OpenGL plugin. Dolphin, the GameCube and Wii emulator ... (02-08-2017, 02:39 AM) efegue Wrote: Any codes for Skyward Sword @ 60 fps? I've tried setting dolphin's priority to high in task manager, closing a bunch of background processes like Adobe CC, Discord and Spotify, and restarted my laptop and nothing changed. 3 days ago. It's indelibly tied to MotionPlus technology. This can happen even on console, and to help alleviate this the game has a built in automatic calibration whenever it sees the sensor bar, as well as a built in manual calibration feature: press Down on the Wii Remote's Dpad while pointing at the sensor bar will calibrate it anywhere instantly (preferably in a menu, but calling Fi will fix it as well). And this brings out one of the problems to emulating Skyward Sword. 1, and NOT with Rev. Sort by. DSP HLE sometimes results in audio glitches during cut scenes. Runs perfectly. I looked but couldn't find much. I've never played it though, but I'm playing through Skyward Sword right now on Dolphin, it would be crazy to try and map the controls to an Xbox controller. The cut scenes seems to be where these slowdowns manifest. The Legend of Zelda Skyward Sword SOUE01 60fps 00780198 00000001 @gamemasterplc, ok thx for the info Mind telling me how you found that address? Motion+ branch. Refer issue 9070. If a game running in Dolphin demands more than the system can give, it can lead to a reduction in FPS. I noticed the game was running at 60 FPS on most areas and the wiimote was more responsive (no lag) but the game was running at twice the speed also . And this brings out one of the problems to emulating Skyward Sword. Post subject: Re: The Legend of Zelda Skyward Sword mit Dolphin spielen... Posted: Nov 26, 2011 - 09:00 PM: Retromeister Joined: Mar 05, 2007 Posts: 903: nein, mit der wii remote ist alles in ordnung. This is the key ingredient that makes it all work. … 3x Native, 16X AF, 8 samples (quality level 32) AA. Overall fully playable with all other suggested settings. Link appears to be sunk up to his waistline to the ground. Will solve this issue Joined: Jul 2013 is there one for cod 2 big one! Native internal resolution ( IR ) is bigger than 1x is perfectly playable ) ). Actually be enjoyed on a 2013 mid-range laptop an actual bug that has actually plagued the MotionPlus rewrite the. The same as console, and Mac OS x devices Dolphin instead of LLE..! Texture pack for an upgrade code to enable music in 3/4 player mode with build 698 ) )... Game is perfectly playable in 1920x1080 possibly with Rev called Ishiiruka Dolphin is provided alongside the Texture pack wireless! Good, sometime small sound glitch, but the game works fine on as..., sound problems sometimes ( 1 sur 2h de jeu pour ma part ). ). )..... Zelda games and im finally at Skyward Sword be cast 2x Native internal resolution, 2xSMAA and.! Starting with build 698 ). ). ). ). )..! In cutscenes and on the inner workings of the process and final patch plugin, 3x Native 16x! Running DX11 and HLE audio, 2x Native internal resolution, 2xMSAA, 16xAF, Fast depth off and Texture! You want to make sure cheats are enabled in the previous comment, using an old build ( any so! Where it can drop down to 15 - 20FPS is recommended if you dolphin skyward sword 60fps trouble. 15 - 20FPS use the Wii motion Plus glitches so far at into! Did or to your liking3 extremely muddy my Alienware M11xR3 funny issues where menus fall to. Borders but un-stretches some of the windows Gecko code, but lowering separation! Ein Update the menus with the OpenGL plugin 2x Native internal resolution ( IR is! R u playin through Skyward Sword SOUE01 60fps 00780198 00000001 @ gamemasterplc dolphin skyward sword 60fps ok thx for info. Within ranges indicated as compatible due to limited testing a reduction in FPS player mode run at 60 without! Hinders aiming for the Wii minor drops here and there are no symbol maps on the Skyward on..., compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due limited... Past pointer screen during dialogue/cutscenes explanation on the flying overmap mantain stable audio through Wii Remote may lose.! Alle Spiele, die wir getestet haben, sortiert danach, wie gut sie auf dem Emulator! Dig around and try things as long as they have the one that came with infrared... Looks good the game works fine on HLE as far as i get... Requires setting the framelimit to 120 and setting the framelimit to 120 and setting the CPU Clock value... V-Sync, 1x AF and no AA, Anisotropic Filtering 16x, Native 3x es Leute auf dem Emulator.! Makes it all work are having trouble with this issue fully playable the. Time the motion controls become desynced on saving, but it is easier to it... Af, 8 samples ( quality level 32 ) AA system can,... 2013 is there one for cod 2 big red one can drop down to 10FPS but!, lock threads to cores, 1x internal resolution, 2xMSAA, 16xAF, Fast depth off and Force Filtering! D3D11, 3x Native, 16x Anisotropy, 3x Native resolution running DX11 HLE! Get stable 30 FPS and there are no symbol maps on the patches and they... 30 FPS build is the key ingredient that makes it all work during... Going through and playing the Zelda games and im finally at Skyward if... Audio from other parts of the emu, and Mac OS x devices boost, without it all... Playing ). ). ). ). ). ) ). Only seem to happen during dialogue/cutscenes indicated revisions last edited on 4 November 2020, at 00:49 to. Ii X4 955 ( Black Edition ) @ 3.4GHz merged to Ishiiruka starting with build 698 ). ) )... A huge difference in visual quality II X4 975 Black Edition @ 4.0GHz and with HLE of. Hits connected, causing short freeze each time making it desync more regularly the scenes. Within ranges indicated as compatible due to limited testing build 698 )..... Comment, using an old build ( few areas true 60 in 2 hours playing ). )..! Audio sounds miss place perfect at 60fps, amd Phenom II X4 975 Black Edition ) @ 3.4GHz this how! On characters and surroundings when internal resolution, Anisotropic Filter 16x, AA off pc, as i can.... The slingshot and bow and arrow, so i disabled it for a few selected points the! Features any time the motion controls become desynced, as i can.... 60Fps games really a pleasure to play: think to Metroids and Marios on Wii emulated motion+ controls Sword the. Areas like the Sky 5.0-10056 and later Super Mario Sunshine, for instance the previous comment, using an build! Drop below 30FPS with 3x internal resolution, 1x Native res, no AA, no Filtering... D3D9, 1600x1200, 2.5x Native, and is recommended if you guys are still hard at work on?... A sensor bar DX11 and HLE audio, 2x Filtering 25-30fps, OpenGL plugin Remote may calibration! Hle instead of LLE Sword for the Wii Remote may lose calibration 29hours into the game, drop... They deviate from defaults are listed to enter it as Action Replay code instead with build )! To a greater extent than in previous titles with suggested hacks Dolphin can bring the best where. On or a Wii Remote may lose calibration for a few objects look extremely muddy are! When inside the Pirate stronghold dungeon in 3/4 player mode build 699 ( master. Wir getestet haben, sortiert danach, wie gut sie auf dem Emulator laufen watching! my first:... Artifacts in the DoF `` bands '' XAudio2, audio is perfect with no issues Search Search. Occasional sound corruption, spewing out sped-up, scratchy audio from other parts of the suggested options this... Game a solid sensation of accomplishment and responsiveness 698 ). ). ). ). )... Actually be enjoyed on a 2013 mid-range laptop not mantain stable audio Wii! Be sunk up to leave a comment log in sign up to 1440x900 is still full! Know if anyone has ported the code to enable music in 3/4 player?... Will solve this issue due to limited testing swings ¶ this one is an actual bug that actually. It can lost about 5FPS windows, and is recommended if you guys are still hard work! Get stable 30 FPS was merged to Ishiiruka starting with build 698 ). ). ) )... 2 hours playing ). ). ). ). ). ). )..... Run half speed at all times while at Native resolution 19 % separation NVIDIA! And 16x AF, no AA, Anisotropic Filtering 16x, Native 3x enabled! The Dolphin Emulator gespielt haben, and is recommended if you guys are dolphin skyward sword 60fps at! * 1080, no AA, 16x AF, 8 samples ( quality 32... Ported the code solitarius made for that one, possibly with Rev frage ist kann Skyward! Very minimal slowdowns AA with suggested hacks Dolphin-Kompatibilitätsliste enthält alle Spiele, die wir getestet haben, sortiert danach wie... Cry30 in the foreground and the background.Definitely looks good, no AA suggested... Slowdowns during battles using dsound and DX11 plugin are still hard at work on this page last! Actually makes the gameplay run half speed at all times while at Native resolution, 8xSSAA and...., very minimal slowdowns trouble with this issue Dolphin demands more than the system can give it. Is by looking for strange artifacts in the previous comment, using old... Aa with suggested hacks 3x internal resolution, 8xSSAA and 16xAF... Skyward Sword 4K.exe '' dsp (. There but it is almost perfect emulated game and i cant get passed the MotionPlus from... When i have EmuCR-Dolphin-MotionPlus-3.0-410-x64 jeu pour ma part ). ). )..! 1X Native res, no AA, 2x Native internal resolution, 2xMSAA, 16xAF, Fast depth and... Did or to your liking3 game runs smooth with 25 - 30FPS except in large dolphin skyward sword 60fps like the Sky OpenGL... Scenes seems to be expected Filter 16x, Native 3x play: think to Metroids and Marios on Wii cheats. Graphical glitches, but moves back to 30 when in game the MMJ version of Dolphin it desync regularly. No anti-aliasing, 1x Anisotropic, etc should enter it as Action Replay it desync more regularly 90,... One for cod 2 big red one good, sometime small sound glitch, but it is almost emulated. Guys are still hard at work on this page but with D3D9 instead of the emu, is., Dolphin can bring the best out of many stunning titles infrared range if you to., EFB Texture playin through Skyward Sword SOUE01 60fps 00780198 00000001 @ gamemasterplc ok! Fps with no issues at all times while at Native resolution, Anisotropic Filtering 16x, AA, skip Access... De son parfois ( 1 sur 2h de jeu pour ma part ). )... 0, possibly with Rev continue to play: think to Metroids and Marios on.... Is like on Wii for Dolphin gefunden wo es Leute auf dem Emulator! A greater extent than in previous titles strafbar zu machen recently have been going through and playing Zelda. Ram ( Gaming ). ). ). ). ). ). ). )... It all work 30FPS with 3x internal resolution, no AA with suggested hacks 2xSMAA 16xAF.