After the second tier is a line of coins, in the middle of which is Red Coin #13. Be sure to grab the third-to-last coin in this line as it is Red Coin #20. A thick wall of thorns cuts you off from the coins. In sum, here is a handy chart for navigating this series of bonus rooms: You'll land between two Chomp Rocks. On the cloud platforms, you'll see two Baron von Zeppelins carrying Shy-Guys (if you need eggs), in between which are more carrying a crate. Hit the winged cloud for five stars (Stars: 15/25), then enter the pipe before you. Drop down below the high wall, watching out for an invincible Lava Drop, and land on Red Coin #1 below. Full-game Leaderboard Level Leaderboard View all 1 ... 5-6: Welcome To Cloud World 5-7: Shifting Platforms Ahead 5-8: Raphael The Raven's Castle 5-E: Kamek's Revenge 6-1: Scary Skeleton Goonies! You can either begin World 6 now or try Extra Stage 5 and/or Bonus Challenge 5 (if they're open). (Watch out for a Blow Hard's attacks a short ways ahead.) Now instead of going forward, drop off the left side of this ledge and hold right to land in a lower passage to the right of the second twirling tier. Take the key to the locked door at the beginning of the room and enter it. Hop from block to block, collecting the coins. You'll pass through thirteen coins set at a certain distance away from each other. Immediately jump again to the next double-log platform for Red Coin #12, and finally jump from there to Flower #3. He flies in fast, so once you hear his voice, you'll have very little reaction time to avoid him. In the third bonus room, wait for a pair of balloons to rise, which you can use to reach the coins above. Here at the end, you'll notice a single post that has no block on top of it. Blocks, holding five stars each, or ten total (Stars: 15/30). Spit the spinning wheel into the passage where the cracked blocks used to be, and then ride it up to the top. You can stand on the Chomp Rock's edge until it falls over, but that's highly dangerous. Dispose of these Hopping Tap-Taps the same way you did their counterparts in the previous room and snag Flower #3 before returning to the hub. (This key is absolutely necessary to advance in this stage, so don't skip it unless you plan to backtrack!). When you see a couple red platforms ahead, jump to the lower one and clear out the Dancing Spear Guys. Collect more coins as the flatbed ferry reaches the bottom and turns right. Remember that metamorphosis bubble near the fourth Special Flower I told you to save? The message block tells you Yoshi can carry Arrow Lifts in his mouth. Wait until the one near you is spinning, then jump onto it--making sure to pick up Red Coin #11 at the right end of the line of coins above--and propel yourself onto the higher of the two spinning logs over the pit. Go to the end of this platform and drop off to the right to land on another platform below. The top and bottom ferries are green (meaning they're slower), while the faster yellow variety is in the middle. In the second bonus room, use the larger paddle wheel to collect more coins, then enter the door on the right. Get ready, because as soon as you pass the red arrow sign, give another short leap (while holding left) to nab Red Coins #8 & #9 on the other side of the next gap. Angle an egg so that it bounces off the spikes past the blocks and collects Flower #4 for you. The game begins with Stork delivering the twin babies Mario and Luigi. Watch out for incoming Goonies at this point too. They spin for a while before stopping briefly, then spin again. Ski at full speed ahead. Let an Incoming Chomp create a pit there, then use an egg to snag the Special Flower. It was released in 2015 and has a large number of differences from the original and the GBA version surrounding gameplay, storyline, content and graphics, and features. Directly afterward, Raphael pounds Yoshi and Baby Mario to the moon. When a Fly Guy swoops in with a 1-up, defeat him quickly before he flies away with the prize. This page was last edited on September 12, 2020, at 04:26. After some moving terrain, you'll encounter a Big Boo as well, but with no walls in this area, simply pass underneath the large foe. Its mid-boss is Prince Froggy; its main boss is Naval Piranha, its extra level is Extra 3: More Monkey Madness; its secret level is Secret 3: Go! There is another Blow Hard after that on a tower of dirt, but you can ignore that one and just pass quickly on through. Collect Red Coins #9 & #10 on the left side of it, then Red Coins #11 & #12 as you leap the pit to the next twirling tier. Get on top of it to claim Flower #1 and then jump forward to the coin at the right end of this cluster for Red Coin #3. Remember that Salvo can't damage you directly--hitting him will just bounce Yoshi around. Another vertical passage awaits you. When the two passages converge and you see the red arrow ahead pointing up, bounce off the Bullet Bill through the platform into another upper passage. Then he'll repeat the process for more or less the rest of the stage. as a stepping stone to reach the higher ones. Make sure you jump the next pit after the ground slopes upward just slightly--above this gap is Red Coin #10 on the right end of the line of coins. This moon has two pound posts, located at a 90-degree angle from each other--pounding one will cause a post to appear on the opposite side of the globe. Return to the hub room and take the pipe north back to the fourth level. Raphael then flies up to the moon and battles Yoshi. Now follow the red arrow down to a new area. Next you'll need to bounce off of three Para-Koopas to snag the red coins above each--for Red Coins #5, #6, & #7 (there are a couple flatbed ferries below you)--then use either the next spinning log or a high hovering bounce off the final Para-Koopa to reach Red Coin #8 farther to the right. ALL RIGHTS RESERVED. They discover there is a psychic connection between the Baby Mario and Luigi, and decide to reunite th… Hookbill the Koopa - Falls from the top of the castle by Yoshi; Sluggy the Unshaven - Heart attack and melted by Yoshi; Raphael the Raven - Impaled in rear by two stump and falls from space by Yoshi; Tap-Tap the Red Nose - Falls from lava by Yoshi when throws eggs; Yoshi´s Story. Get some help." Go through the flippers and use the ledges to climb up above another Chomp-made gap, collecting Red Coin #14 as you go. Exit back to the sewer hub, take the pipe leading north to the first level, and enter the pipe in that left wall. From the green ones, hop to the next yellow flatbed ferry and ride it along the track, scaling and jumping over two falling blocks as necessary. When this ferry finally reaches the end of its track, jump to a trio of flatbed ferries above, and continue jumping up various platforms and flatbed ferries. Near the end, pull back left as you jump in order to land on the leftmost edge of the series of mountain peaks beyond, where you'll find Red Coins #13, #14, & #15 at the beginning of a long line of coins. Just let your momentum carry you across the line of mountain peaks. From there, with time undoubtedly running out, take a diagonal course right and down to the Yoshi block on the snowy ledge thereafter. Beginning as a regular Raven, Raphael, like most of the other bosses, was enlarged to a bigger size by the evil Magikoopa Kamek. Collect the fourth Super Star near the Slugger and keep running. It is revealed in Paper Mariothat he retained his size. Take the tracks up through Red Coin #14, then go down at the fork so you can touch the metamorphosis bubble on the next platform. Run and hover jump around the point they descend as stairs, and hover right in order to grab Flower #1. Leap onto solid ground to find the Goal Ring right in front of you. From the moving platform, take the higher route past a pair of Boo Guys, then down the steps where you'll be met by a third Boo Guy. Raphael will wander along the globe in search of you. You'll find Flower #2 buried at the top of the dirt mound ahead, but a pair of Zeus Guys will also start punching their way through as well! At the top ledge, you'll notice a Coin Bandit to the right, under an egg block. Above the three Little Skull Mousers ahead (under an enclosure with two Sluggers) is Red Coin #20 at the end of a line of four coins. More interestingly, the large checkered block on this side of the room will transform into Salvo the Slime! 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